
Sakido Cain
Sebiestor Tribe Minmatar Republic
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Posted - 2014.01.16 06:06:00 -
[1] - Quote
Has anyone taken the time to understand why Null is a pure ISK venture? We are the ones blowing up the most ships, causing the most removal of assets and in the end destroying everything High took the time to build. In doing so, we also tend to not have many safe routes back into, Low or High which means we care little for any form of ISK making that requires us to move assets out.
Now I am now saying we don't move deadspace and such, but that is actually a small minority of players doing so, with the bulk of combat pilots who live full time in null ratting to fund the destruction. Removing ISK from null in the end actually leads to less funds taht can be transfered to the HighSec industrial centers which supply a fair share on the products that are needed for the destruction. This leads to less players in Null who want to grind longer and enjoy combat less. The true Null ISK machines though are not going to be phased. The botters.
The botters, 20 man ISOboxers and such, these are the ones that score a majority of the ISK from NPC bounties, and funnel those profits into High where they are then used for RMT or such, and even to just fund one mans desire to rule his own personal fleet. Though the point is still that a small number of living players are actually responcible for a large portion of this ISK that is coming into the game.
Creating a deployable is not going to slow this down, but in all likelyhood, increase this, because these guys are 1) gonna use the modual in the system he has been quietly ratting for months, increasing his already large income; 2) is not gonna use the modual, and still reaping in vast amounts of 'unused' ISK, meaning ISK that he has no need for personally, or 3) he uses the modual and he gets robbed, in which case, there is still the same overly large portion of ISK flowing into the game.
Deployables like this are just bad logic, instead, think about ways of causing havic on a botted, or AFK ratter. The rather rare, faction spawn, is a joke and officer spawns are so rare as to no be a concern, which don't show in anoms anyways. This could be off set though by having a random spawn that is slightly lower HP that a faction spawn, but has a much larger DPS scale. This way, a human player sees the UBER spawn, kills it and enjoys a bonus, and the bot dies cause the script didn't adjust for it. Oh and have said UBER spawn be the same name as normal spawns but rather have a diff target Icon, so visual confirmation of life rather than a name a script can adjust to.
That is how you reduce the ISK flow, make it where the stream of 'unused' ISK is much harder to acheive and not interfer with the normal day to day players that live and fight. those are the players that keep the economy running, and should not be punished |